Amanda Federico’s Honors Thesis Creative Project, The Cyberfem Experience, is a 38-minute technofeminist satire comedy show comprised of ten original sketches told within a synthesized multimedia format. The show opens a conversation on modern feminist issues by imagining and staging…
Amanda Federico’s Honors Thesis Creative Project, The Cyberfem Experience, is a 38-minute technofeminist satire comedy show comprised of ten original sketches told within a synthesized multimedia format. The show opens a conversation on modern feminist issues by imagining and staging possible situations affecting women and other marginalized groups that may arise in time from the current state of our technology, cyberspace, and political climate. The Cyberfem Experience wields the approachable avenue of comedy to explore and demonstrate how technology might be utilized–within the industry, online communities, or through the design of technology itself–to perpetuate biases, harmful sexual fantasies, dangerous subgroup ideologies, and enforce roles/conditions of women in a patriarchal society.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
This sensory ethnographic research study used a walking methodology to explore the potential of an asset-based approach to arts development. Inspired by socially engaged artists who incorporate walking as their practice, this study explored a rural arts community by walking…
This sensory ethnographic research study used a walking methodology to explore the potential of an asset-based approach to arts development. Inspired by socially engaged artists who incorporate walking as their practice, this study explored a rural arts community by walking with research participants to gain a sense of their history, consider past and future artistic developments, as well as map/learn about the physical environment through stories, conversations, and sensory-based experiences. Many arts administrators utilize a needs-based approach to identify community deficits and assets through surveys, formal interviews and focus groups, thus this research aimed to devise a different approach. This research theorized walking as an ecological inquiry and explored the embodied and entangled experiences that emerged, with the goal of co-creating knowledge from the perspective of community members, to inform and expand arts administration approaches to community arts initiatives and development. Using an ecological and mapping analytical framework, the findings describe and trace the emergence of boundary objects that were entangled with the community members stories and memories that highlighted the relational aspects of the town, community, and art. The ecological and mapping analysis directly related to my walking method because all are multilayered, multisensory, and embodied ways of learning and relaying information about a place. To conclude this research, I outline an arts administration toolbox with five distinct steps and processes to follow when utilizing this walking method within the fields of arts administration and art education.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Although frequently undetected or ignored, counterculture groups commonly face misrepresentation in popular media and, in turn, society. These subcultures are often depicted as undesirable or dangerous, creating a negative stereotype that follows the individuals who choose to express themselves in…
Although frequently undetected or ignored, counterculture groups commonly face misrepresentation in popular media and, in turn, society. These subcultures are often depicted as undesirable or dangerous, creating a negative stereotype that follows the individuals who choose to express themselves in the aesthetics and lifestyles of non-normative communities. This creative project celebrates the beauty and sense of rebellion that can be seen in counterculture groups, and provides viewers with a window for viewing them in a new perspective. Considering the vastness of this topic, this project approaches it from three different directions: a series of photographic staged portraits, a series of digitally illustrated character portraits, and a written analysis to begin a discussion around the types of misrepresentation of countercultures and the potential impacts of that phenomenon. The process of planning was difficult yet rewarding, as it was important to ensure that the work would not contribute to the cycle of misinformation, but rather bring visibility to countercultures in the formal art realm. The photographed body of work recreates the composition of famous genre paintings by Judith Leyster and Johannes Vermeer, but substitutes the subjects for a model dressed in the conventional aesthetic of a particular counterculture. There are four portraits in this series, depicting Punk, Goth, Metal, and Emo cultures, using costuming as well as clues in the surrounding environments. By adopting the genre practice of depicting scenes of everyday life, the counterculture communities become normalized for the viewer as people living similar lives to their own. This portion of the thesis is largely inspired by Cindy Sherman, a visual artist who stages portraits of herself as various characters to comment on ideals of beauty and the female form. Continuing to examine the idea of personality in counterculture, the digitally illustrated body of work pulls from four other countercultures to create portraits of fictional characters. Although imaginative, their designs reflect genuine aesthetics of the communities they represent, and are combined with photographic imagery to suggest their connection to real world peoples. The images represent Grunge, Glam-Rock, Non-Binary, and Scene cultures, with each character receiving a name, location, and occupation to challenge first impressions and demonstrate their roles in society. The characters are drawn in a cartoon-like style with the intent to design them as something one might see in popular media (such as in graphic novels). Lastly, these bodies of work are complemented by a brief analytical introduction into the issues of misrepresentation of countercultures in popular media. Intended to be a catalyst for future discussions, the piece discusses the importance of representation and the harmful effects of misinformation in media, and explores contemporary examples of such issues in depictions of Punk and Goth communities in television. In combination with the two series, this analysis will guide viewers as they proceed to interpret and internalize their own meaning from the project.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
This paper examines creative process and performance as a method of research for understanding self-in-context through the lens of my own artistic research for “Dress in Something Plain and Dark,” a project exploring my relationship as a woman to Mennonite…
This paper examines creative process and performance as a method of research for understanding self-in-context through the lens of my own artistic research for “Dress in Something Plain and Dark,” a project exploring my relationship as a woman to Mennonite religious and cultural identity, spirituality, and dance. Situating my artistic work in relationship to the fields of creative autoethnography, queer and transborder performance art, and somatic dance practice, I discuss the distinctions and commonalities of approach, methods, and practice of artists working in these fields, and the shared challenges of marginalization, translation, and contextualization. In response to these challenges, and the inadequacy of linear, Western, individualistic and mechanistic frameworks to address them, I draw from the ethnographic work of de la Garza, (formerly González, 2000) to seek a “creation-centered” ontological framework that the artist-researcher-performer may use to understand and contextualize their work. I offer the tree as an ontology to understand the organic, emergent nature of creative process, the stages of growth and seasonal cycles, and the structural parts that make up the creative and performative processes, and illustrate this model through a discussion of the growth of “Dress in Something Plain and Dark,” as it has emerged over two cyclical “seasons” of maturation.
Note: This work of creative scholarship is rooted in collaboration between three female artist-scholars: Carly Bates, Raji Ganesan, and Allyson Yoder. Working from a common intersectional, feminist framework, we served as artistic co-directors of each other’s solo pieces and co-producers of Negotiations, in which we share these pieces alongside each other. Negotiations is not a showcase of three individual works, but a conversation among three voices. As collaborators, we have been uncompromising in the pursuit of our own unique inquiries and voices and each of our works of creative scholarship stand alone. However, we believe that all of the parts are best understood in relationship to each other and to the whole. For this reason, we have chosen to cross-reference our thesis documents here, and we encourage readers to view the performance of Negotiations in its entirety. Thesis documents cross-referenced: French Vanilla: An Exploration of Biracial Identity Through Narrative Performance, by Carly Bates Bhairavi: A Performance-Investigation of Belonging and Dis-Belonging in Diaspora Communities, by Raji Ganesan Deep roots, shared fruits: Emergent creative process and the ecology of solo performance through “Dress in Something Plain and Dark,” by Allyson Yoder
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
This paper is a supplement to our interactive algorithmic art generator project which can be found at weiverlyroe.github.io/waverlyplace. For this thesis, we demonstrate how with certain input we can algorithmically generate art, specifically a playable random maze with exactly one…
This paper is a supplement to our interactive algorithmic art generator project which can be found at weiverlyroe.github.io/waverlyplace. For this thesis, we demonstrate how with certain input we can algorithmically generate art, specifically a playable random maze with exactly one solution. We explore interactive and algorithmic art and how our mazes are a form of both. Through examining several maze generation algorithms, we show that an ideal representation of a single-solution maze, called a perfect maze, is a spanning tree of a planar graph. The final algorithm is a re-imagining of Kruskal's Minimum Spanning Tree Algorithm with these adjustments: (1) potential edges are ordered randomly rather than sorted and (2) certain edges are forced in the maze in order for the wall structure to display the player's text input. Lastly, we discuss improvements which could be made and features which we plan to add to the project in the future.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
You Are Here is a mixed-media installation, featuring the thesis work of BFA: Intermedia senior, Carissa Kalia Heinrichs. The installation consists of a hanging fabric structure, in which gallery visitors may interact with by both circumambulating and entering the form,…
You Are Here is a mixed-media installation, featuring the thesis work of BFA: Intermedia senior, Carissa Kalia Heinrichs. The installation consists of a hanging fabric structure, in which gallery visitors may interact with by both circumambulating and entering the form, walking alongside ever transforming horizons. The exhibition addresses the re-contextualization of "here", challenging its containment, and inviting viewers to study diverse definitions of home encompassed in a single shared space. The exhibition will encompass the conceptual and technical growth fostered by the artist's academic career at both the Herberger Institute for Design and the Arts, as well as the Barrett Honors College at Arizona State University.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Language is powerful. The words we use define our perceptions. They label what we see and paint a picture for those with whom we are communicating. Words serve as heuristic when assigning value to an object, experience, or person. My…
Language is powerful. The words we use define our perceptions. They label what we see and paint a picture for those with whom we are communicating. Words serve as heuristic when assigning value to an object, experience, or person. My thesis, Eye of the BeholdHer, focuses on the language used in American pop-culture to describe women. I comment on the dehumanization of women through the use of animal names used to describe personality, appearance, and genitalia, as well as the way the English language implies domestication and inferiority of women through the use of the certain words. Examples include, but are not limited to: bitch , chick, pussy, beaver, cougar, catty, heifer, old bat, mousy, foxy, and vixen. Eye of the Behold(her) reflects upon my observations and calls for social change. Eye of the BeholdHer is a call for action. It is time to make conscious word choices and realize the impact words have on shaping our society. It is time for us to empowHer through words.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Waiting for a Passenger / Ship to Go to Sea is a performance made by In Kyung Lee and performed by five dancers. It premiered in Americas Gallery at ASU Art Museum on January 20, January 24, and Jan 27,…
Waiting for a Passenger / Ship to Go to Sea is a performance made by In Kyung Lee and performed by five dancers. It premiered in Americas Gallery at ASU Art Museum on January 20, January 24, and Jan 27, 2015. The work existed in a container of geometric spatial structure and cyclical rhythmic cycles, which were filled with repetition, accumulation, and minimalistic durational movement vocabulary. The dancers courageously ventured through the rigorous and exacting structure, transforming individual and collective struggles and vulnerabilities into the beauty of being human. This document looks into the background and creation process of the work.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)