How Quantum Computing Will Redefine The Cybersecurity Landscape
- Author (aut): Miryala, Tejit
- Co-author: Clark, Jace
- Thesis director: Foy, Joseph
- Committee member: Hines, Taylor
- Contributor (ctb): Barrett, The Honors College
With the dissolution of the old forms of power has come a new heteronomy: that of the screen. The individual is in stasis, caught between the old forms of control and the new, but unable to imagine a better, liberated future. What is responsible for this interregnum? The answer lies in analyzing these new forms of control, their effects on the subject, and the material, historical processes behind them. This paper looks specifically at social media and how it has come to limit autonomy and commodify human experience and personhood. Drawing from Theodor Adorno’s Theory of Pseudo Culture, it seeks to describe the ways in which social media both erodes and administers subjectivity. Culture, now subject to the economic imperatives of capitalism, no longer contributes to the development of individuality. By referencing Karl Marx’s Capital and C. Wright Mill’s “The Competitive Personality”, this paper describes how social media expands commercial imperatives outside of the bounds of the workplace and into everyday life. The paper concludes by drawing on Herbert Marcuse’s One Dimensional Man in order to describe how social media neutralizes oppositional sentiments. Even the seemingly spontaneous expressions of dissent found on social media become a conservative force, stymieing real world organization through the repressive desublimation of revolt. In addition to understanding the dominating effects of the screen, this paper seeks to map the contours of neoliberal subjectivity.
This paper examines the physics behind cancer treatment and more specifically radiation therapy. A phenomenon known as Compton scattering has played a substantial role in the treatment of breast cancer and improvement of lives of women around the world. Through Compton scattering, radiation therapy has been tremendously improved and has allowed for the most accurate and effective treatment in breast cancer patients today.
With the extreme strides taken in physics in the early twentieth century, one of the biggest questions on the minds of scientists was what this new branch of quantum physics would be able to be used for. The twentieth century saw the rise of computers as devices that significantly aided in calculations and performing algorithms. Because of the incredible success of computers and all of the groundbreaking possibilities that they afforded, research into using quantum mechanics for these systems was proposed. Although theoretical at the time, it was found that a computer that had the ability to leverage quantum mechanics would be far superior to any classical machine. This sparked a wave of interest in research and funding in this exciting new field. General-use quantum computers have the potential to disrupt countless industries and fields of study, like physics, medicine, engineering, cryptography, finance, meteorology, climatology, and more. The supremacy of quantum computers has not yet been reached, but the continued funding and research into this new technology ensures that one day humanity will be able to unlock the full potential of quantum computing.
This study investigates whether an experience as a novice can help alleviate expert blindness in Arizona State University faculty. Expert blindness, also known as the expert blind spot, is a phenomenon in which an expert in any subject finds it difficult to teach because they are so advanced at it. Many faculty have taught the same subject for so long that certain things that are difficult for beginners in their courses are trivial for the expert. In this experiment, ASU faculty were given five weeks of instruction to learn to solve the Rubik’s Cube in five minutes or less. Before and after the five-week experience, the participants took the Interpersonal Reactivity Index assessment, which measures empathy. Throughout the Rubik’s Cube challenge, the faculty were also asked discussion questions and invited to participate in informal interviews. The study finds a significant increase in the “empathic concern” of the participants after the experience, with a sample size of five participants. The qualitative interview data confirms the survey data, and the main sentiments of the professors after going through the experience were distilled into four main themes: (a) patience and reflection; (b) individualized approaches; (c) trying, failing, and improving; (d) knowing what and when to explain. An effective teacher who is aware of their tendency towards expert blindness should be aware of these four themes and strive to include them in their own teaching. The study recommends that universities and companies should have “beginner experiences” at regular intervals to remind experts what it is like to be a beginner again. These experiences not only mitigate the expert blind spot but promote lifelong learning and an active brain.
I wrote a literary analysis on the early history of quantum mechanics and the discovery of quantum tunneling. Quantum tunneling has led to the discovery of explanations of ideas like alpha decay radioactivity and the invention of the scanning tunneling microscope (STM). In this paper, I discussed these two topics, with a focus on the STM.
The sociological model of mental illness (Weitz, 2020, pp. 146-148) offers a much needed contrast to the disproportionate dominance of the medical model in research, public policy, and popular discourse (Weitz, 2020, pp. 145-146 & 158-160). Unfortunately, the sociological model receives little attention in comparison (Mulvaney, 2001), although there has been a slight revival in recent years. However, the bulk of research on mental illness within the sociological model is predominantly quantitative, relying heavily on statistics and reducing complex systemic processes to various separated variables (Chandler, 2019; Mullaney, 2016; Spates & Slatton, 2021). Both sociological and psychological research on mental illness tend to be dominated by a highly quantitative focus on ‘social factors’, and generally shy away from examining the role of macro-level social structures and institutions. Consequently, even the sociological model of mental illness tends to fall short of implicating the underlying socio-economic system as a potential contributor to psychological harm and distress. This paper offers critiques of the medical model of mental illness and highlights both the strengths and shortcomings of work in the sociological model. I will also attempt to address these issues by providing a sociological and philosophical analysis of how the capitalist socio-economic system, and systems of oppression in general, shapes social constructions of mental illness and inflicts chronic stress and stigma, leading to much of the psychological distress that many people currently experience.
The goal of this project was to develop a prototype for an educational tool that will help users understand how the voting system deployed by a government can affect the outcomes of elections. This tool was developed in Java SE, consisting of a model for the simulation of elections capable of supporting various voting systems, along with a variety of fairness measures, and educational and explanatory material. While a completed version of this tool would ideally be fully self-contained, easily accessible in-browser, and provide detailed visualizations of the simulated elections, the current prototype version consists of a GitHub repository containing the code, with the educational material and explanations contained within the thesis paper. Ultimately, the goal of this project was to be a stepping stone on the path to create a tool that will instill a measure of systemic skepticism in the user; to give them cause to question why our systems are built the way they are, and reasons to believe that they could be changed for the better. In undertaking this project, I hope to help in providing people with the political education needed to make informed decisions about how they want the government to function. The GitHub repository containing all the code can be found at, https://github.com/SpencerDiamond/Votes_that_Count