Climbing the Mountain: What Celeste and Other Videogames Teach Us to Carry

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Description
With games an increasing various industry and cultural form, there are still many myths that surround the medium and restrict its potentials. When this often happens at the expense of marginalized audiences and creators who are already present within the

With games an increasing various industry and cultural form, there are still many myths that surround the medium and restrict its potentials. When this often happens at the expense of marginalized audiences and creators who are already present within the space of games and the future realities of games, steps must be take to understand the nature of games and why these myths prove so insidious. By applying the approaches of Structuralism and Game Studies to the videogame Celeste, the ways that myths surrounding games can be picked away to give space to new ideologies of play, design, and consumption.
Date Created
2020-12
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