This thesis explores the creation of queer community and embodied connection through physical and digital spaces during Covid-19. The BodySleuth Project was an experiment in prototyping social somatic experiences - discovering the limitations and possibilities for technology to deepen social…
This thesis explores the creation of queer community and embodied connection through physical and digital spaces during Covid-19. The BodySleuth Project was an experiment in prototyping social somatic experiences - discovering the limitations and possibilities for technology to deepen social camaraderie and self awareness through movement. The BodySleuth Project was a transmedia dance theater game that incorporated live and pre-recorded performances and real time interactivity across a virtual world. Characters or “Guardians” acted as movement guides and story facilitators across the Gather.Town landscape of Rolyrbee Island. Players worked together across time zones and geographical space in their own homes to uncover tactile and digital clues and explore their own bodies. Participants occupied a completely queer universe that has been designed for and by an LGBTQIA+ community.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Places That Shape You documents the development and experience of composing and presenting Places That Shape You, an evening-length dance performance examining the relationship between culture and urban spaces, inspired by the physical parameters that cities provide for our lives.…
Places That Shape You documents the development and experience of composing and presenting Places That Shape You, an evening-length dance performance examining the relationship between culture and urban spaces, inspired by the physical parameters that cities provide for our lives. In the performance, a blend of postmodern contemporary movement vocabulary, text, projection, a mattress, 12 phonebooks and an overhead projector were used to a tell a story through the contrast of objects both obsolete and current. Musical collaborator, Austen Mack, created an original score that worked in partnership with the movement, advancing the unfolding of concepts about public and private spaces, community, memory, expectation and abstraction. In collaboration with six dancers, the choreographer conducted movement and archival research investigating personal stories, urban theory, somatic experience, place-making, and memories left in the spaces people inhabit, culminating in an evening length performance.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer…
This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design. What this chapter does not do is provide a guide or framework for embodied practice. As a practitioner and scholar grounded in the fields of dance and somatics, I argue that a guide to embodiment cannot be written in a book. To fully understand embodied thinking, one must act, move, and do. Terms such as embodiment and embodied thinking are often discussed and analyzed in writing; but if the purpose is to learn how to engage in embodied thinking, then the answers will not come from a text. The answers come from movement-based exploration, active trial-and-error, and improvisation practices crafted to cultivate physical attunement to one's own body. To this end, my "call to action" is for the reader to move beyond a text-based understanding of embodiment to active engagement in embodied methodologies. Only then, I argue, can one understand how to apply embodied thinking to a design process.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
No Doors: A Personal Exploration of Movement and Technology, details the interdisciplinary strategies that were used in the making of a series of interactive/reactive/immersive (IRI) installations that drew audiences into an experience and encouraged active observation and/or participation. The interdisciplinary…
No Doors: A Personal Exploration of Movement and Technology, details the interdisciplinary strategies that were used in the making of a series of interactive/reactive/immersive (IRI) installations that drew audiences into an experience and encouraged active observation and/or participation. The interdisciplinary IRI installations described in this document combined movement, sculpture, production design, and various forms of media and technology with environments in which participants had agency. In the process of developing this work, the artist considered several concepts and practices: site-specific, various technologies, real-time processing, participant experience, embodied exploration, and hidden activity. Throughout the creative process, the researcher conducted a series of four focus labs in which a small audience was invited to engage with the work as a way of gathering data about the effectiveness of the installations in facilitating active audience observation and/or participation. The data collected after each focus lab informed the revision of the work in preparation for the next focus lab, with the ultimate result being the production of a final exhibition of five interdisciplinary IRI installations. The installations detailed in this document were loosely based on five elements: water, fire, air, earth, and spirit.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Metaphor as a way of thinking permeates daily life. It affects how people understand and experience everything. It also plays an important role in artistic creation. The idea of creating highly personal but commonly understood metaphors was central to the…
Metaphor as a way of thinking permeates daily life. It affects how people understand and experience everything. It also plays an important role in artistic creation. The idea of creating highly personal but commonly understood metaphors was central to the research and creation of Ink. I created this work to find out how I—as a Chinese artist with unique personal experiences, educational experiences, and cultural perspectives—can explore metaphors that would resonate with predominantly Western audiences. This research specifically addressed the metaphorical meanings of the colors black and white and drew from my visual artistry to compose dances, stage setting, and costume design.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Connection, isolation, and female empowerment are not often explored nor analyzed together, yet often coexist harmoniously. Through processes of improvisation and dance making informed by feminist perspectives, the research investigated the intersections of empowerment, voice, knowledge construction and embodiment.…
ABSTRACT
Connection, isolation, and female empowerment are not often explored nor analyzed together, yet often coexist harmoniously. Through processes of improvisation and dance making informed by feminist perspectives, the research investigated the intersections of empowerment, voice, knowledge construction and embodiment. It focused on women's ways of understanding their embodiment, the relationship between choice-making and meaning-making, processes of reflecting upon lived experiences, and exploring how experiences are expressed through the body and body attitudes. The research study explored and analyzed not only my own meaning making about connection, isolation, and female empowerment, but also the perspectives of fourteen young women between the ages of seventeen and twenty-three. Using the themes of connection, isolation, and female empowerment as fuel for creative expression and movement development, my dancers and I collaborated on making an evening length work that reflected our findings based on connection, isolation, and female empowerment and as well as embodied values.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
This document analyzes the use of the Principles of Design within the applied project It’s My Party, a multimedia dance theatre production, as a means to address and overcome the stigmatization of the Human Immunodeficiency Virus (HIV). Through the orchestration…
This document analyzes the use of the Principles of Design within the applied project It’s My Party, a multimedia dance theatre production, as a means to address and overcome the stigmatization of the Human Immunodeficiency Virus (HIV). Through the orchestration of dance, music, props, acting, video, and spoken word, this interdisciplinary work investigates how these production elements synthesize into a transformative theatrical experience for audiences. Outlined in this document is the eight month design process. The process included concept design, assessing, processing, customizing the message, script development, rehearsals, and video production, and concluded with an evening length production. Analyzed through the structural narrative of The Hero’s Journey, this autobiographic work details the author’s HIV-positive (HIV+) coming out story from a restorative narrative perspective. By addressing the subject of HIV from a contemporary point-of-view, this project strives to reencode the troubling associations affiliated with HIV with an empowered and hopeful understanding.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)