Description
This thesis explores the creation of queer community and embodied connection through physical and digital spaces during Covid-19. The BodySleuth Project was an experiment in prototyping social somatic experiences - discovering the limitations and possibilities for technology to deepen social camaraderie and self awareness through movement. The BodySleuth Project was a transmedia dance theater game that incorporated live and pre-recorded performances and real time interactivity across a virtual world. Characters or “Guardians” acted as movement guides and story facilitators across the Gather.Town landscape of Rolyrbee Island. Players worked together across time zones and geographical space in their own homes to uncover tactile and digital clues and explore their own bodies. Participants occupied a completely queer universe that has been designed for and by an LGBTQIA+ community.
Included in this item (2)
Permanent Link
Details
Title
- BodySleuth: Queer(y)ing Social Somatics through Virtual Spaces
Contributors
Agent
- Lindegren, Ri (Author)
- Standley, Eileen (Thesis advisor)
- Rajko, Jessica (Thesis advisor)
- Coleman, Grisha (Committee member)
- Hayes, Lauren (Committee member)
- Pinholster, Jake (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2021
Subjects
Collections this item is in
Note
- Partial requirement for: M.F.A., Arizona State University, 2021
- Field of study: Dance