Game Engine for 2D Fighting Games with Simple DirectMedia Layer
Description
This project is a Game Engine for 2D Fighting Games which uses Simple DirectMedia Layer and C++. The Game Engine's goal is to model the conventions the genre has for dynamically handling combat between two characters. The characters can be in a variety of different states that animate certain features while also responding to the environment based on key statuses. There is a playable test game that is the subject of a user study. The Game Engine's capabilities are shown by the test game and the limitations / missing features are discussed.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2018-05
Agent
- Author (aut): Stanton, Nicholas Scott
- Thesis director: Kobayashi, Yoshihiro
- Committee member: Hansford, Dianne
- Contributor (ctb): Computer Science and Engineering Program
- Contributor (ctb): Sanford School of Social and Family Dynamics
- Contributor (ctb): Barrett, The Honors College