Description
For my Spring 2022-23 Barrett Honors College creative project, I designed and created my own analog game. The created game is a tile-management game for 2-4 players called Plash. Players collect tiles and manipulate the board to complete goals and win the game. The paper for this project details the inspirations and research done for the game’s design, the game's design journey, and detailed instructions on how to play.
Included in this item (2)
Permanent Link
Contributors
Davis, Jordan (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Permanent Link
Contributors
Davis, Jordan (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Details
Title
- Making an Analog Game: Plash
Contributors
Agent
- Davis, Jordan (Author)
- Loebenberg, Abby (Thesis director)
- Mack, Robert (Committee member)
- Barrett, The Honors College (Contributor)
- Computing and Informatics Program (Contributor)
- Computer Science and Engineering Program (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2023-05
Subjects
Collections this item is in