Description
This creative honors thesis explores game design by going through the game design experience to produce a prototype of an original board game. From being a casual board game designer to creating one herself, here is a re-account of the experiences it took to design Descent into the Deep. The game design process involved intensive research of game mechanics, learning design tool skills for prototyping, and playtesting to create a playable original board game.
Descent into the Deep is a hand management/path game that has players balance their resources to stay alive while considering the opportunity costs of their decisions to earn the most research points. Descent into the Deep has players push their luck and brains to collect research cards for points or offense and defense attacks against other players.
The documentation includes the game's rule book, design process, and journal.
Download count: 2
Details
Title
- Descent into the Deep Instruction Booklet.pdf
Contributors
- Tran, Teresa (Author)
- Loebenberg, Abby (Thesis director)
- Mack, Robert L. (Committee member)
- Barrett, The Honors College (Contributor)
- Computer Science and Engineering Program (Contributor)
- Dean, W.P. Carey School of Business (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2023-05
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