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Description

This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of

This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.

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    Barrett Honors College theses and creative projects are restricted to ASU community members.

    Details

    Title
    • Clustered Unfriendly Faces Data - Full Data
    Contributors
    Date Created
    2022-05
    Resource Type
  • Text
  • Machine-readable links