Description
This paper will explore what makes ‘good’ virtual reality, that is, what constitutes the virtual reality threshold. It will explain what this has to do with the temporary death of virtual reality, and argue that that threshold has now been crossed and true virtual reality is now possible, as evidenced by the current wave of virtual reality catalyzed by the Oculus Rift. The Rift will be used as a case study for examining specific aspects of the virtual reality threshold.
Details
Title
- Exploring the Virtual Reality Threshold with the Oculus Rift
Contributors
- Little, Rebecca Ann (Author)
- Amresh, Ashish (Thesis director)
- Ghazarian, Arbi (Committee member)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2015-05
Resource Type
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