Description
In this paper, I will look at recent game studies in three (3) large categories: (1) how games can be used for educational instruction, (2) how games impact players' social skills and behavioral choices, and (3) how games function as a method for satisfying human needs of play and entertainment. Within each category, several studies will be summarized. I have chosen these three (3) categories in particular because they are the ones I am most interested in and will afford to me the background research with which to define my own path of research and game design.
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Details
Title
- The Importance and Effect of Video Games on Learning, Social Behavior, and Entertainment
Contributors
- Somers, Michael John (Author)
- Devine, Theresa (Thesis director)
- McNamara, Danielle (Committee member)
- School of Humanities, Arts, and Cultural Studies (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2016-12
Subjects
Resource Type
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