Embodied Cognition and Video Games: A Possible Role in Anorexia Treatment

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Description
Anorexia Nervosa is an increasing problem in today's day and age. With the overbearing messages of what the media portrays to be beautiful, some people are responding by engaging in unhealthy eating habits. By taking embodied cognition into consideration, there

Anorexia Nervosa is an increasing problem in today's day and age. With the overbearing messages of what the media portrays to be beautiful, some people are responding by engaging in unhealthy eating habits. By taking embodied cognition into consideration, there may be a method to help treat people with Anorexia Nervosa that has not been attempted yet. According to embodied cognition, the body influences the way a person thinks (Glenberg, 2010). If people with Anorexia Nervosa are thinking in unhealthy ways in terms of their body, providing relief from these unhealthy forms of thinking may come in the form of using a surrogate body: a virtual avatar in a video game. Through explanation and integration of the Embodied Social Presence Theory, the use of a virtual avatar as a surrogate body for victims of Anorexia Nervosa becomes a probable and viable method of ushering treatment. The avatars are not an explicit treatment of Anorexia Nervosa, but rather a way to allow actual treatment and therapy to be more successful.
Date Created
2014-05
Agent

Heroism in the Integration of Masculinity and Femininity: A Study of Medieval Femininity in the Lives of Empress Matilda, Eleanor of Aquitaine and Margaret Beaufort Compared to Modern Femininity in Western Culture

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Description
Between 1100-1500 A.D. England was defining its political and economic power in Europe and as a country. The social expectations of women were based on the general beliefs of femininity that stemmed from physiological characteristics and the religious demands of

Between 1100-1500 A.D. England was defining its political and economic power in Europe and as a country. The social expectations of women were based on the general beliefs of femininity that stemmed from physiological characteristics and the religious demands of the church. Three women of considerable social and political power changed the dynamics of English monarchy and the position of women in power for the rest of history. Empress Matilda, Eleanor of Aquitaine, and Margaret Beaufort each defined their positions at the time, changing the pre-conceived notions of femininity by acting in what their contemporaries deemed a masculine way. Matilda, Eleanor, and Margaret did not only thrive in their positions of power under the stereotypes developed in the medieval era regarding femininity, but also in the study of their histories they bring to light how women in modern social and political positions of power are still faced with the same medieval notions of femininity. Women today face the same stereotypes and cultural expectations regarding femininity and when those expectations are not met, or when the stereotype is breached, a wave of popular rhetoric in the form of slander and criticism towards them is accepted. Today, modern women criticized in their positions of authority face the difficulty of riding the fence between being perceived as feminine or masculine. The journey of a heroine involves the integration of both masculine and feminine.
Date Created
2014-05
Agent

The First Sin and Its Punishment

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Description
The "First Sin and Its Punishment" refers to a sub-heading from the Old Testament in which the consequences of the sin committed by Adam and Eve are discussed. The idea of sin intrigues me and this thesis is a collaboration

The "First Sin and Its Punishment" refers to a sub-heading from the Old Testament in which the consequences of the sin committed by Adam and Eve are discussed. The idea of sin intrigues me and this thesis is a collaboration of my ideas concerning justice and injustice, science and nature, individual potential and the human spirit. I believe that, sometimes, acts of sin can be beautiful when they represent the rejection of normative standards and do not actively harm others. Sins only assume meaning in the context of existing social norms, and, as can be seen throughout history, these norms are constantly evolving. I also focus on the juxtaposition of beauty and evil in my work, and reference Christianity and other mythologies. I hope that my work offers an exploration of human desires and the subconscious to those who seek it.
Date Created
2002-05
Agent

Trekster: A National Parks Business Plan

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Description
Trekster is an online outdoor website that provides the tools and information necessary for any person to complete a given outdoor activity that matches his/her ability, age, location, and desires with a focus on United States National Parks and National

Trekster is an online outdoor website that provides the tools and information necessary for any person to complete a given outdoor activity that matches his/her ability, age, location, and desires with a focus on United States National Parks and National Monument travel. Over time, Trekster will create a sizable repository of trails and activities that reflect a geographically diverse nation and the equally diverse interests the population of the world seek to enjoy in these awe-inspiring locales. Trekster will focus on content creation and the updating of existing content to continually offer the most precise and voluminous information on a given trail, activity, or news item. Trekster is a Limited Liability Company with roots in Arizona and Colorado. Trekster will be managed by Kurtis Zinger, an outdoorsman and businessman keen on finding solutions to problems he has experienced in his travel planning within the national parks. The idea for Trekster originated with a lack of helpful content available from the National Park Service websites for travel to the United States National Parks and National Monuments. Visitation at parks has continued to increase most years over the past three decades, yet the National Parks Service has not been able to successfully serve the demand of an eager outdoor demographic. Trekster is designed for ease-of-use and its target market ranges from senior citizens and foreign visitors to American citizens that are avid backpackers, hikers, and/or campers. Trekster will provide these markets with the tools needed to improve their outdoor or National Park experience, especially because of the lack of these resources at other websites for a reasonable price. As revenue will be Trekster's primary revenue stream, but by keeping expenses limited to marketing efforts after the first year of operation, Trekster will reach its break-even point by 2017 and will make positive profits that grow exponentially during the years that follow. After 2020, Trekster will have content for all 50 states and will begin exploring unique ways to deliver content and explore other potential revenue sources. Trekster will be the premier online destination for travelers to National Parks and adventurers hoping to find more than a superficial introduction to a complex maze of information. By providing quality content free of charge, Trekster will become a favorite resource of outdoor enthusiasts and a source of community for those who find solace and adventure in the outdoors.
Date Created
2015-05
Agent