Utilizing Themed Entertainment Design Principles to Create an Exhibit for STEAMtank at ASU

Description

The goal of themed entertainment is to use activities and environments to tell a story and immerse the guest in a novel experience. By applying these concepts to nonfiction and educational topics, the concept of edutainment is created. In recent

The goal of themed entertainment is to use activities and environments to tell a story and immerse the guest in a novel experience. By applying these concepts to nonfiction and educational topics, the concept of edutainment is created. In recent years museums have begun utilizing the concept of edutainment and techniques typically found in themed entertainment experiences to capture the attention and focus of guests and create experiences that connect emotionally with them. My goal in this thesis pathway project was to investigate this trend and technique of connecting with an audience and apply it to the STEAMtank project within ASU’s Innovation Space. The goal of STEAMtank is to design and fabricate children’s STEAM museum exhibits in two semesters with focus on accessible design. My team conducted research and interviews exploring current market trends in theme parks and museums, best practice designs and operations, and interests of children to develop the concept for our exhibit, Gust of Dust, which was then fine-tuned, constructed, and installed in the STEAMtank Exhibit Space. Gust of Dust is an exciting exhibit demonstrating the power of a haboob that was developed from preconcept to installation in under a year by two determined and talented interdisciplinary teams. Learning about haboobs connect concepts of environmentalism, earth science, and safety to real concepts in children’s lives.

Date Created
2022-05
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