Full metadata
Title
Math Educational Video Game
Description
The goal of this project was to determine if the chosen research and testing method would result in a game where students would practice math in the best way. This was done by creating a video game using Unity that followed key principles for designing a math game and for how students should practice math in general. Testing was done on participants to determine the strategies they used in order to play the game and these strategies were then defined and categorized based on their effectiveness and how well they met the learning principles. Also, the participants were asked a before and after question to determine if the game improved their overall attitude towards math to make sure the game was helping them learn and was not a hindrance. There was an overall increase in the participants’ feelings towards math after playing the game as well as beneficial strategies, so the research and testing method was overall a success.
Date Created
2022-05
Contributors
- Vaillancourt, Tyler (Author)
- Kobayashi, Yoshihiro (Thesis director)
- Amresh, Ashish (Committee member)
- Barrett, The Honors College (Contributor)
- Computing and Informatics Program (Contributor)
- Computer Science and Engineering Program (Contributor)
Topical Subject
Resource Type
Copyright Statement
In Copyright
Primary Member of
Peer-reviewed
No
Open Access
No
Series
Academic Year 2021-2022
Handle
https://hdl.handle.net/2286/R.2.N.164974
System Created
- 2022-04-15 12:37:39
System Modified
- 2023-01-10 11:47:14
- 1 year 10 months ago
Additional Formats