Full metadata
Title
Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application
Description
Tessellation and Screen-Space Ambient Occlusion are algorithms which have been widely-used in real-time rendering in the past decade. They aim to enhance the details of the mesh, cast better shadow effects and improve the quality of the rendered images in real time. WebGL is a web-based graphics library derived from OpenGL ES used for rendering in web applications. It is relatively new and has been rapidly evolving, this has resulted in it supporting a subset of rendering features normally supported by desktop applications. In this thesis, the research is focusing on evaluating Curved PN-Triangles tessellation with Screen Space Ambient Occlusion (SSAO), Horizon-Based Ambient Occlusion (HBAO) and Horizon-Based Ambient Occlusion Plus (HBAO+) in WebGL-based real-time application and comparing its performance to desktop based application and to discuss the capabilities, limitations and bottlenecks of WebGL 1.0.
Date Created
2017
Contributors
- Li, Chenyang (Author)
- Amresh, Ashish (Thesis advisor)
- Wang, Yalin (Thesis advisor)
- Kobayashi, Yoshihiro (Committee member)
- Arizona State University (Publisher)
Topical Subject
Extent
68 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Peer-reviewed
No
Open Access
No
Handle
https://hdl.handle.net/2286/R.I.43915
Level of coding
minimal
Note
Masters Thesis Computer Science 2017
System Created
- 2017-06-01 01:02:08
System Modified
- 2021-08-26 09:47:01
- 3 years 3 months ago
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