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The academic environment has historically been somewhat slow to implement and adopt new technologies. However, developments in video games have created an opportunity for students to learn new skills and topics through nontraditional mediums of education. The disruption caused by the COVID-19 pandemic further highlighted the need for flexible learning opportunities. Joystick Education is our approach to addressing this need. Through online, game-based tutoring and a database of video games with high educational value, Joystick Education creates a learning environment that is effective, fun, and engaging for students. We analyzed popular, mainstream video games for educational content and selected nine games that teach concepts like history, biology, or physics while playing the game. Through promotion on social media, we generated buzz around our website which led to 103 unique visitors over our first month online and two customers requesting to book our tutoring service. We are confident that given more time to grow, Joystick Education can generate profit and become a successful business.
- Bartels, Parker Stephen (Co-author)
- Barrong, Tanner (Co-author)
- VanLue, Aleczander (Co-author)
- Byrne, Jared (Thesis director)
- Pierce, John (Committee member)
- Department of Management and Entrepreneurship (Contributor, Contributor)
- Department of Information Systems (Contributor)
- Department of Finance (Contributor)
- Barrett, The Honors College (Contributor)
- 2021-04-16 12:53:32
- 2021-08-11 04:09:57
- 3 years 3 months ago