Full metadata
Title
Game Engine for 2D Fighting Games with Simple DirectMedia Layer
Description
This project is a Game Engine for 2D Fighting Games which uses Simple DirectMedia Layer and C++. The Game Engine's goal is to model the conventions the genre has for dynamically handling combat between two characters. The characters can be in a variety of different states that animate certain features while also responding to the environment based on key statuses. There is a playable test game that is the subject of a user study. The Game Engine's capabilities are shown by the test game and the limitations / missing features are discussed.
Date Created
2018-05
Contributors
- Stanton, Nicholas Scott (Author)
- Kobayashi, Yoshihiro (Thesis director)
- Hansford, Dianne (Committee member)
- Computer Science and Engineering Program (Contributor)
- Sanford School of Social and Family Dynamics (Contributor)
- Barrett, The Honors College (Contributor)
Topical Subject
Resource Type
Extent
33 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2017-2018
Handle
https://hdl.handle.net/2286/R.I.47955
Level of coding
minimal
Cataloging Standards
System Created
- 2018-04-19 12:23:45
System Modified
- 2021-08-11 04:09:57
- 3 years 3 months ago
Additional Formats