Full metadata
Title
Value Analysis of Microsoft's Game Pass
Description
The retail cost of video games has remained fairly consistent over the decades as the industry has grown so significantly. Emerging alternatives to buying individual games, such as subscription services, attempt to provide a better deal than the current options. Examining the various attributes that all video games possess, regression analysis can be performed to look for what factors may impact the retail cost of a game. After performing the analysis, however, the low adjusted R-square values indicate that the analysis only accounts for a small percentage of the retail cost variability. This suggests that the chosen attributes are not reliable in estimating retail cost with a regression analysis.
Date Created
2020-05
Contributors
- Keller, Caden Matthew (Author)
- Michael, Clough (Thesis director)
- Juarez, Joseph (Committee member)
- Industrial, Systems & Operations Engineering Prgm (Contributor)
- Dean, W.P. Carey School of Business (Contributor)
- Barrett, The Honors College (Contributor)
Topical Subject
Resource Type
Extent
11 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2019-2020
Handle
https://hdl.handle.net/2286/R.I.56289
Level of coding
minimal
Cataloging Standards
System Created
- 2020-04-16 12:00:41
System Modified
- 2021-08-11 04:09:57
- 3 years 3 months ago
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