Full metadata
Title
Climbing the Mountain: What Celeste and Other Videogames Teach Us to Carry
Description
With games an increasing various industry and cultural form, there are still many myths that surround the medium and restrict its potentials. When this often happens at the expense of marginalized audiences and creators who are already present within the space of games and the future realities of games, steps must be take to understand the nature of games and why these myths prove so insidious. By applying the approaches of Structuralism and Game Studies to the videogame Celeste, the ways that myths surrounding games can be picked away to give space to new ideologies of play, design, and consumption.
Date Created
2020-12
Contributors
- Stickell, James Donald (Author)
- Moran, Stacey (Thesis director)
- Bennett, Gaymon (Committee member)
- Arts, Media and Engineering Sch T (Contributor)
- Barrett, The Honors College (Contributor)
Topical Subject
Resource Type
Extent
40 pages
Language
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2020-2021
Handle
https://hdl.handle.net/2286/R.I.62563
Level of coding
minimal
Cataloging Standards
System Created
- 2020-11-27 11:11:37
System Modified
- 2021-07-15 10:18:27
- 3 years 2 months ago
Additional Formats